Although not a true modular synth, the key to understanding Oddity3 is to consider each section as a module into which you apply another ‘source’ or ‘signal’. The colour-coded sliders are also crucial to understanding much of the internal routing and relationship between many of the parameters.

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For example, the Coarse and Fine tune sliders on VCO1 are coloured blue, so too is the slider that determines the amount of VCO1 fed into the Audio Mixer. Additionally, provided the waveform of VCO1 is switched to square wave, (set using the switch underneath the blue VCO1 Audio Mixer slider), the blue Pulse Width slider back in the VCO1 module becomes the controller to change the Pulse Width.

To avoid confusion with the second oscillator you’ll notice that the VCO2 Coarse and Fine tune sliders are coloured green, as are the appropriate matching Audio Mixer Level and Pulse Width sliders. Once you get your head around these relationships, operating Oddity3 becomes very intuitive.

Additional LFOs and ADSRs

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Again, while Oddity3 is not a true modular synth, it’s possible to assign an additional LFO and Envelope to any of the Oddity 3’s sliders. This feature was first seen in Minimonsta and enables the instrument to take on the characteristics of a modular synth but without the clutter of patch cables. Using this powerful feature allows textures and sounds to be programmed that would have been impossible on the Odyssey. It also removes the limitation of the Odyssey’s single LFO which would have to be shared between things such as filter modulation and pulse width modulation.

After an additional X-LFO or X-ADSR is allocated to an Oddity3 parameter slider, the slider track will illuminate blue. The stronger and more vivid the blue illumination the more X-LFO and/or X-ADSR has been applied.

See the X-LFO & X-ADSR Section for more details.